Quest Type: Drinking Game (Masochistic Difficulty)
Mana Cost: $$$ (You’ll need quality vodka for this Russian experience)
Difficulty Rating: END-GAME CONTENT (This Will Break You)
Player Count: 1-5 (Playing solo is already self-harm, why not add alcohol?)
Buffs: +5 Emotional Resilience, +10 Camaraderie Through Suffering
Debuffs: -40 Will to Live, -60 Bank Account (Therapist bills), -100 Sobriety
The Loading Screen (Welcome to Hell)
Listen, if Arc Raiders is a “fun” extraction shooter, Escape from Tarkov is what happens when Russian game developers look at the concept of “fun” and say “нет” (that’s “no” for you non-Slavic speakers). This is the Dark Souls of looter shooters, except even Dark Souls lets you respawn without losing all your gear.
Tarkov finally hit 1.0 on November 15, 2025, after EIGHT YEARS in beta. Eight. Years. That’s longer than some marriages. And you know what? The game is STILL brutally unfair, the learning curve is a vertical wall, and getting “Head, Eyes’d” by a scav you never saw is basically a rite of passage.
The game just wiped on December 26, 2024, which means everyone’s broke, desperate, and running around with garbage-tier gear. It’s like The Hunger Games but with more Slav squatting and Adidas tracksuits. Perfect drinking game territory.
Check it—Tarkov has this reputation where experienced players will literally hunt new players for sport, extract campers exist to ruin your day, and the AI scavs have better aim than most CS:GO pros. Adding alcohol to this equation is like adding gasoline to a dumpster fire, but hey, that’s why we’re here.
Nerd Tip: Tarkov released the 1.0 version with a new Battle Pass system that DOESN’T wipe. So at least when you black out and lose your entire stash for the 47th time, your Battle Pass progress is safe. Small victories.
The Lore (Why Tarkov Exists to Hurt You)
In the Escape from Tarkov universe, a fictional Russian city called Tarkov has been sealed off after corporate warfare, political conspiracy, and general Slavic chaos turned it into a lawless hellscape. PMCs (Private Military Companies) are trapped inside, fighting over resources while trying to escape.
The real lore is that Battlestate Games created Tarkov specifically to punish people who thought Call of Duty was “too easy.” The game has:
- Realistic ballistics (bullets actually matter)
- Complex medical system (15 different ways to bleed out)
- Weight-based stamina (your thicc boy can’t sprint)
- Weapon jamming (your gun WILL betray you at the worst moment)
- Permadeath for gear (you lose EVERYTHING when you die)
The drinking game’s lore is simpler: You’re already suffering. Might as well be drunk.
The Inventory (What You Need to Survive)
Required:
- Escape from Tarkov (Available on PC, coming to Steam post-1.0)
- Vodka – For authenticity. This is a Russian game. Respect the culture.
- Beer – Your “standard loadout” drink
- Whiskey/Bourbon – Your “mid-tier” drink
- Tequila/Shots – Your “oh god I lost everything” drink
- Water – Hydration is your only friend in Tarkov
- 1-5 PMCs – Squad recommended because misery loves company
- Actual Tissues – You WILL cry
Optional But Necessary:
- A Stress Ball – For when you get exit camped
- Backup Monitor – In case you punch the first one
- Therapy Budget – Seriously, Tarkov is traumatic
- A Friend Who Doesn’t Play – Someone needs to tell you it’s just a game
The Walkthrough (The Rules of Engagement)
CORE RULES: The Baseline Suffering
1. The Deployment Drink
Every time you deploy into a raid: Take 1 sip of beer
Why: You’re entering the Thunderdome. Liquid courage mandatory.
2. The Survival Sipulator
Successfully extract with loot: Take 2 sips in celebration
Why: You ACTUALLY survived Tarkov. That’s worth celebrating.
3. The Death Tax (CRITICAL RULE)
Die in raid and lose your gear: Finish your current drink
Why: Pain. Suffering. The Tarkov way. Your gear is gone. Process it with alcohol.
4. The Scav Salvation
Successful scav run (extract with loot): Take 1 sip
Why: Free gear, free booze. Low risk, low drink.
DEATH CLASSIFICATIONS: How You Died Matters
The WAY you die in Tarkov determines your punishment. Tarkov tracks this. So do we.
5. “Head, Eyes”
Instantly killed by a headshot you never saw coming: Take 3 sips + shot of vodka
Why: This is the most Tarkov death possible. You didn’t even get to react. The game just said “you’re dead lol.”
6. “Head, Jaws”
Killed by face hitbox (usually through your visor): Take 3 sips
Why: Your expensive faceshield did NOTHING. Classic Tarkov RNG.
7. Killed by AI Scav
AI scav kills you: Take 4 sips + apologize to your squad
Why: An NPC killed you. Your PMC training is worthless. Shame drink.
8. Killed by Scav Boss/Guards
Boss or guards kill you: Take 2 sips (that’s respectable)
Why: Those guys are BUILT DIFFERENT. Reshala doesn’t miss.
9. Extract Camped
Killed at extract by a rat hiding in a bush: Finish drink + take a shot + yell profanities
Why: This is the most disrespectful way to die in Tarkov. You did all the work. They get all the loot. Rage fuel.
10. Friendly Fire
Killed by your own squad: The killer takes 5 sips. You take 2 sympathy sips.
Why: Squad cohesion is important. Also, your buddy is an idiot.
11. Bleed Out / Didn’t Heal
Die to bleeding, hunger, or dehydration: Take 3 sips
Why: You had 15 different medical items and still died to a light bleed. Skill issue.
12. Grenade (Your Own)
Kill yourself with your own grenade: Finish drink + take a shot + leave voice chat for 2 minutes in shame
Why: You’re a danger to yourself. Everyone needs a break from you.
GEAR LOSS TRAUMA: The Economic Pain
Tarkov isn’t just about dying—it’s about WHAT you lose.
13. Lost a Budget Loadout
Die with gear worth under 100K rubles: Take 1 sip
Why: It’s fine. You’re fine. It was cheap gear. Totally fine. (You’re not fine.)
14. Lost a Mid-Tier Kit
Die with gear worth 300K-600K rubles: Take 3 sips + shot
Why: That actually hurt. That was GOOD gear.
15. Lost a Chad Kit
Die with gear worth 1M+ rubles (meta armor, meta gun, expensive mods): Finish drink + take 2 shots + sit in silence for 30 seconds
Why: You just lost tens of thousands of real-world rubles worth of in-game items. Your Slick armor is gone. Your meta M4 is gone. Everything hurts.
16. Lost a Quest Item
Die while carrying a critical quest item: Take a shot + cry + take another shot
Why: You have to do that entire run again. Jaeger laughs at your suffering.
17. Killed with Found-In-Raid Required Quest Item
Die carrying a FIR item needed for quests: Finish drink + shot + uninstall the game (then reinstall 10 minutes later)
Why: You can’t just buy another one. You have to FIND IT AGAIN. The suffering is existential.
PVP RULES: Player Interactions
18. Win a PVP Fight
Kill another PMC: Give out 2 sips to anyone
Why: You’re a Chad. Share the glory.
19. Squad Wipe Enemy Team
Your squad wipes another squad: Everyone takes 1 celebratory sip
Why: Teamwork makes the dream work. Also those guys are PISSED.
20. Get Killed by a Pistoling/Naked Runner
Fully geared, killed by someone with a pistol or zero gear: Finish drink + take 2 shots + change your in-game name out of shame
Why: You got outplayed by someone with a PACA and a dream. You deserve this.
21. Survive a 1v3+ Clutch
Win a 1v3 or greater disadvantage: Everyone else in your squad owes you a shot
Why: You just pulled off a play that’ll be in your mental highlight reel forever.
TARKOV-SPECIFIC MECHANICS: The Suffering is Systemic
22. Gun Jam
Your gun jams during a firefight: Take 2 sips while yelling at the screen
Why: Your Tapco SKS betrayed you at the worst possible moment. This is why we can’t have nice things.
23. Blacked Limb Sprint
Have to sprint on blacked legs: Take 1 sip per blacked leg per 10 seconds you sprint
Why: Your PMC is literally destroying his skeleton and you can HEAR IT. Drink through the pain.
24. Run Out of Stamina Mid-Fight
Completely drain stamina during PVP: Take 3 sips
Why: Your heavy loadout + no endurance skill = you’re a sitting duck. Should’ve done more cardio.
25. Heal Wrong Body Part
Accidentally use expensive med on wrong limb: Take 1 sip
Why: You just wasted a Grizzly on a light bleed. Economic illiteracy.
26. Forgot to Insure Gear
Die and realize you forgot to insure: Take a shot
Why: That gear is GONE gone. No Prapor message. No second chances.
MAP-SPECIFIC RULES: Geography is Pain
27. Factory Speedrun
Die within 2 minutes on Factory: Take 2 sips
Why: You spawned, heard gunfire, died. That’s Factory, baby.
28. Woods Sniper Death
Die to sniper on Woods with no idea where they were: Take 3 sips + shot
Why: Could’ve been anywhere. You’ll never know. The paranoia is the real damage.
29. Interchange Extract Camp (Emercom/Railway)
Die at Interchange extract: Finish drink + leave Discord in anger
Why: Of COURSE there was a rat. There’s ALWAYS a rat at Emercom.
30. Reserve D-2 Bunker Betrayal
Die inside D-2 bunker: Take a shot
Why: That’s just a murder hallway. What were you thinking?
31. Labs Entry
Die on Labs (the hardest map): Standard death rules apply BUT all drinks are doubled
Why: You paid 200K+ rubles for a Labs keycard. The failure costs more.
TRADER HUMILIATION: The Economic System
32. Can’t Afford to Heal
Can’t afford Therapist’s healing fee: Take 2 sips of shame
Why: You’re SO broke you can’t even pay to un-break your legs. Rock bottom.
33. Therapist Bill Over 100K
Healing costs over 100K rubles: Take a shot
Why: You got DESTROYED out there. Every limb was blacked. Your head was a sieve.
34. Failed to Complete Jaeger Quest
Fail a Jaeger quest objective: Take 1 sip per attempt
Why: Jaeger’s quests are designed by someone who hates humanity. “Get 3 headshots while dehydrated from 80+ meters on a Tuesday during a full moon.”
THE WIPE SPECIAL RULES
35. First Raid of a New Wipe
Your very first raid after wipe: Everyone takes a shot together before deploying
Why: New wipe, new pain. Let’s start this fresh hell properly.
36. Hit Level 15 (Flea Market)
First person in squad to hit lvl 15: Everyone else owes them a shot
Why: Flea market access is HUGE. They grinded for this.
37. Max Traders
First person to max a trader: They assign 5 drinks total to the squad
Why: That’s dedication. They’ve suffered enough quests to earn this.
The Pro-Strat (Nerd Tips for Drunk PMCs)
🎮 Nerd Tip #1: The “Rat Run” Strategy
When you’re 5 drinks deep, switch to pure rat gameplay. No PVP. Hide in bushes. Loot stashes. Extract immediately. Your drunk brain cannot handle PVP but it CAN handle being a sneaky loot goblin. This is called “adaptive gameplay” (cowardice).
🎮 Nerd Tip #2: Scav Runs Are Your Safety Net
Use your scav runs as “water breaks” where you only drink water. Free loadout + hydration break = you might actually survive the night. Plus, scav runs are lower stress. Your drunk PMC needs the break.
🎮 Nerd Tip #3: The Insurance Scam Becomes Chaos
When drunk, you WILL forget what you insured. Prapor’s messages the next day become like Christmas morning but all the presents are mediocre AKs and busted armor. It’s a surprise every time!
🎮 Nerd Tip #4: Avoid Labs Entirely
Do NOT run Labs while drunk during this drinking game. Labs is expensive, full of cheaters and sweaty players, and will absolutely bankrupt your drunk ass. Reserve that pain for sober you.
🎮 Nerd Tip #5: Communication is Key (Until It Isn’t)
Tarkov’s audio is legendarily broken. When drunk, your callouts will devolve from “Enemy, two-story green building, 30 meters northwest” to “HE’S THERE! THE PLACE! SHOOT THE THING!” This is fine. Your squad knows what you mean. Probably.
🎮 Nerd Tip #6: The Tarkov Drinking Game Paradox
The drunker you get, the worse you play. The worse you play, the more you drink. The more you drink, the worse you play. This is an infinite loop. The only winning move is to not play (but you’ll play anyway because Tarkov is digital heroin).
🎮 Nerd Tip #7: Pre-Healing is For Cowards (But Do It Anyway)
Before a raid, heal all your limbs with Therapist. When you’re drunk and in a firefight, you will NOT remember which limb is which or what med to use. Pre-healing is the difference between success and bleeding out while clicking your Cheese in confusion.
🎮 Nerd Tip #8: Use Heavy Rocks Glasses
Like I said with Arc Raiders—heavy-bottomed rocks glasses. When you get Head, Eyes’d for the 8th time and slam your glass down in rage, it won’t shatter. Trust me. I’ve done the field research (read: destroyed glassware).
Special Game Modes (For the Masochists)
“Hardcore Mode” (Actually Hardcore)
If you’re playing during one of Tarkov’s “Hardcore Wipe” events (like the July 2025 one):
- All drink quantities DOUBLE
- No flea market = More suffering = More drinks
- Level 1 traders only = Every death hurts more = More drinks
- You cannot use scav runs as water breaks
- Playing this mode is a cry for help
“Pistol Run Drinking Game”
- You can ONLY use pistols
- Every kill: Give out 3 sips
- Every death: Take only 1 sip (you expected to die)
- Extract with over 500K in loot: Everyone takes a shot in your honor
“Factory Speed Dating”
- Queue only Factory
- Goal is to survive AND extract 3 times in a row
- Each failure: Take a shot
- Success: Everyone else takes a shot
- This mode lasts 45 minutes maximum or until someone rage quits
“The Punisher” (Quest Line Drinking)
- Attempt any of Prapor’s “Punisher” quest line
- Every failed attempt: Take 2 sips
- Successful quest turn-in: Give out 5 sips
- Give up on the quest: Take a shot and acknowledge Prapor has broken you
The Reality Check (Safety & Sanity)
Listen, I need to be real with you for a second:
Tarkov is ALREADY one of the most stressful games ever made. The developers basically designed it to spike your cortisol. Your heart rate WILL increase. You WILL get jump-scared. Adding alcohol to this is like adding a modifier that says “and now you also can’t aim or make good decisions.”
Real Talk:
- Modify these rules. If 3 sips feels like too much, make it 1. If shots are too intense, skip them entirely.
- Hydrate constantly. Tarkov raids can last 40+ minutes. That’s a long time between water breaks.
- Know when to stop. If you’re too drunk to play, you’re too drunk to drink more. Switch to water, keep playing if you want, but the alcohol part is DONE.
- Don’t mix drinking with actual anger. Tarkov makes people genuinely mad. If you’re raging, drinking makes it worse. Take a break.
- This is supposed to be fun. If it stops being fun, change the rules or stop playing.
Why This Works (The Meta-Analysis)
Escape from Tarkov is a game about risk, loss, and perseverance. You WILL lose gear. You WILL die to things you couldn’t prevent. You WILL question why you’re playing.
But here’s the thing—adding a drinking game framework makes all that suffering communal. When your buddy loses his first Slick armor to a head, eyes death, and you’re all taking shots together, it becomes a shared experience instead of isolated pain.
Tarkov is a game where the stories of your failures are often better than your successes. “Remember when Dave got exit-camped THREE TIMES IN A ROW and just started crying?” becomes legendary squad lore.
The drinking game doesn’t make Tarkov easier. It makes the inevitable losses more bearable. And honestly, that’s the most Russian thing about this whole experience—confronting suffering with vodka and camaraderie.
Final Thoughts: Cheeki Breeki
Escape from Tarkov hit 1.0 after 8 years. The game is FINISHED (sort of). It’s polished (relatively). It’s balanced (debatable). But it’s still the most punishing, unforgiving, brutal extraction shooter on the market.
Adding alcohol doesn’t fix any of Tarkov’s problems. But it does make you care about them less, which is honestly the closest thing to “fixing” you’re gonna get from Battlestate Games.
So grab your squad, grab your drinks, and get ready to lose everything you’ve ever loved to a scav named “Bogomolov” who headshots you through a bush with a TOZ.
This is Tarkov. This is suffering. This is home.
Cheeki Breeki, you beautiful degenerates. 🍺🔫
Community Challenge: If your squad completes 5 successful PMC extractions in a row while following all drinking rules, you’re legally allowed to call yourselves “functional alcoholics with good comms.” That’s canon now. I don’t make the rules (I literally just made the rules).
P.S. – If you’re playing during a wipe and actually manage to hit Kappa container (complete all collector quests) while doing this drinking game, you need to seek professional help. But also, respect. Absolute respect.

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