Category: Cocktail Recipes

Original cocktail recipes, themed drinks, and classic cocktails with a nerdy twist. From movie-inspired creations to gaming night essentials.

  • D&D and Drinks: The Ultimate Character Class Cocktails + Campaign Night Beer Guide

    D&D and Drinks: The Ultimate Character Class Cocktails + Campaign Night Beer Guide

    Quest Type: Campaign Enhancement Guide
    Mana Cost: $$ to $$$ (Depends on your liquor cabinet level)
    Difficulty Rating: Tutorial Level → End-Game Content
    Campaign Length: 4-8 hours (plan accordingly)
    Buffs: +40 Roleplay Immersion, +25 Party Cohesion, +50 Memorable Sessions
    Debuffs: -30 Combat Accuracy After Hour 3, -50 Ability to Remember What Happened (Take Notes)

    The Loading Screen (Why D&D Needs Drinks)

    Listen, Dungeons & Dragons is already the perfect social activity. You’re sitting around a table with your friends for 4-8 hours, rolling dice, pretending to be elves and wizards, and arguing about whether your Barbarian can actually grapple a dragon. It’s collaborative storytelling. It’s tactical combat. It’s improv theater. It’s PEAK nerd culture.

    But you know what makes it even BETTER? Thematically appropriate alcoholic beverages.

    I’m not talking about just cracking open random beers and getting hammered while your DM tries to run a serious campaign. I’m talking about CURATING your drinks to match your character, your party composition, your campaign setting. When your Paladin orders a drink, they’re not drinking what the Rogue drinks. The Wizard isn’t pounding the same thing as the Barbarian.

    Your character has a personality. A backstory. A CLASS. Your drink should reflect that.

    This guide is going to give you:

    • 12 Character Class Cocktails (one for each core D&D 5e class)
    • Alignment-Based Beer Recommendations (because your alignment matters)
    • Campaign Setting Drink Pairings (different vibes for different worlds)
    • Practical DM/Player Tips (how to drink responsibly during a 6-hour session)
    • The Ultimate D&D Drinking Game (optional, use with caution)

    By the time you’re done reading this, you’ll be able to host THE definitive D&D + Drinks night that your party will talk about for YEARS.

    Nerd Tip: D&D sessions are LONG. Pace yourself. You’re not speedrunning a shooter… you’re playing a marathon TTRPG. One drink per hour maximum. Hydrate between drinks. Your DM worked hard on this campaign and deserves your functional attention span.

    The Lore (Why This Matters)

    D&D is about IMMERSION. When you’re playing a grizzled Dwarf Fighter who’s seen too many battles, you embody that character. You speak in their voice. You make their decisions. You feel their motivations.

    So why would you drink a fruity cocktail when your character exclusively drinks ale in dingy taverns?

    Matching your drink to your character is the ULTIMATE roleplay move. It’s method acting for tabletop gaming. When you take a sip of your drink, you’re not just drinking—you’re BEING your character. It deepens the experience.

    Plus, let’s be real—D&D nights can sometimes drag. Combat takes forever. Someone’s always checking their phone during someone else’s turn. The energy dips.

    But when everyone’s got a themed drink in hand, when the Bard is sipping something fancy while the Barbarian chugs something strong, when the DM has a special “god-tier” cocktail behind the screen—the vibe ELEVATES. People stay engaged. The session flows better. Everyone’s having MORE fun.

    This isn’t just drinking during D&D. This is ENHANCEMENT.

    Part 1: Character Class Cocktails (The Core 12)

    Alright, let’s get into the actual drinks. I’ve created a cocktail for EACH of the 12 core D&D 5e classes. Each drink reflects the class’s flavor, mechanics, and vibes.

    1. BARBARIAN: The Rage Cage

    Class Fantasy: Uncivilized, primal, STRONG, hits things until they stop moving
    Drink Philosophy: High ABV, simple ingredients, no fancy techniques
    ABV: ~25% (This will put hair on your chest)

    Ingredients:

    • 3 oz Bourbon (cheap bourbon, Barbarians don’t sip premium)
    • 1 oz Fireball (cinnamon whiskey for the BURN)
    • Splash of ginger beer (for a kick)
    • Ice

    Instructions:

    1. Fill a rocks glass with ice
    2. Pour bourbon and Fireball directly into glass
    3. Top with ginger beer
    4. Stir once with your finger (Barbarians don’t use bar spoons)
    5. Drink while yelling

    Garnish: None. Barbarians don’t need garnishes.

    Nerd Tips:

    • Serve this in a metal tankard if you have one
    • When you take a drink, you must grunt or roar
    • If you’re playing a Berserker subclass, make it a double

    Pairing Notes: Pairs well with meat. Just… meat. Jerky. Wings. Steak. Barbarians are simple.

    2. BARD: The Silver Tongue Sour

    Class Fantasy: Charismatic, artistic, seductive, talks their way out of everything
    Drink Philosophy: Balanced, elegant, impressive-looking, crowd-pleasing
    ABV: ~15%

    Ingredients:

    • 2 oz Gin (something floral like Hendrick’s)
    • 1 oz Fresh lemon juice
    • 0.75 oz Elderflower liqueur (St. Germain)
    • 0.5 oz Simple syrup
    • 1 Egg white
    • Edible glitter (because Bards are EXTRA)

    Instructions:

    1. Dry shake (no ice) all ingredients for 15 seconds to emulsify egg white
    2. Add ice and shake again for 15 seconds
    3. Strain into a coupe glass
    4. Top foam should be thick and white
    5. Sprinkle edible glitter on the foam
    6. Garnish with a lemon twist, expressed over the drink

    Garnish: Lemon twist, edible flowers (if you’re feeling fancy)

    Nerd Tips:

    • This drink should look BEAUTIFUL. Bards care about aesthetics.
    • Take a photo before drinking (it’s what your Bard would do)
    • If you successfully seduce an NPC, take a sip as your reward
    • College of Glamour Bards should add rose water

    Pairing Notes: Pairs with anything upscale. Cheese board. Charcuterie. Fancy crackers.

    3. CLERIC: The Divine Intervention

    Class Fantasy: Holy warrior, healer, blessed by the gods, support main
    Drink Philosophy: Restorative, balanced, trustworthy, slightly righteous
    ABV: ~12%

    Ingredients:

    • 2 oz White rum
    • 1 oz Coconut water (hydrating! you’re a healer!)
    • 1 oz Fresh lime juice
    • 0.75 oz Honey syrup (1:1 honey to water)
    • Fresh mint leaves
    • Splash of club soda

    Instructions:

    1. Muddle mint leaves gently in shaker
    2. Add rum, coconut water, lime juice, honey syrup, and ice
    3. Shake well for 15 seconds
    4. Strain into a highball glass with fresh ice
    5. Top with club soda
    6. Garnish with mint sprig

    Garnish: Mint sprig, lime wheel

    Nerd Tips:

    • This drink is HYDRATING (coconut water + club soda). Your party needs you functional.
    • When you cast Healing Word, take a sip
    • Different deity domains should modify: Life Domain adds more honey, War Domain adds a shot of whiskey
    • Keep water nearby. You’re the healer. Set an example.

    Pairing Notes: Light snacks. Vegetables. Hummus. You’re the responsible one.

    4. DRUID: The Wildshape Sour

    Class Fantasy: Nature magic, shapeshifting, environmentalist, talks to animals
    Drink Philosophy: Earthy, herbal, natural ingredients, organic vibes
    ABV: ~14%

    Ingredients:

    • 2 oz Mezcal (smoky, earthy)
    • 1 oz Fresh lime juice
    • 0.75 oz Agave nectar
    • 3-4 Fresh basil leaves
    • Splash of cucumber juice
    • Pinch of sea salt

    Instructions:

    1. Muddle basil leaves in shaker
    2. Add mezcal, lime juice, agave, cucumber juice, salt, and ice
    3. Shake vigorously for 15 seconds
    4. Double strain (remove basil bits) into rocks glass over fresh ice
    5. Garnish with basil leaf and cucumber ribbon

    Garnish: Fresh basil, cucumber ribbon, edible flowers

    Nerd Tips:

    • Use organic ingredients when possible (your Druid would insist)
    • When you Wild Shape, switch to a different drink (Beer if you turn into a bear, etc.)
    • Circle of the Moon Druids should make this a double
    • Forage your own garnishes if you’re REALLY committed to the bit

    Pairing Notes: Plant-based snacks. Veggies. Nuts. No meat (you’re probably vegetarian).

    5. FIGHTER: The Champion’s Brew

    Class Fantasy: Reliable, versatile, martial excellence, consistent damage
    Drink Philosophy: Classic, no-frills, effective, gets the job done
    ABV: ~5-6% (it’s literally just beer)

    The Drink:

    • A GOOD craft beer (IPA, Amber Ale, or Stout)
    • Served in a pint glass
    • That’s it. Fighters don’t overcomplicate.

    Recommended Beers:

    • Battle Master: Bell’s Two Hearted Ale (tactical and precise)
    • Champion: Guinness (classic and reliable)
    • Eldritch Knight: Something with “Wizard” in the name (you’re fancy for a Fighter)
    • Echo Knight: Any beer from a local brewery (support local fighters!)

    Nerd Tips:

    • Fighters are CONSISTENT. Drink the same beer all night.
    • When you Action Surge, chug the rest of your current beer
    • Second Wind = switch to water for one round
    • Fighters are the backbone of the party. Pace yourself. You need to be functional.

    Pairing Notes: Classic bar food. Wings. Burgers. Fries. You’re not fancy.

    6. MONK: The Ki Strike

    Class Fantasy: Disciplined, fast, spiritual, martial artist, ascetic
    Drink Philosophy: Light, clean, precise, low ABV, focused
    ABV: ~10%

    Ingredients:

    • 1.5 oz Sake (clean, traditional)
    • 0.5 oz Yuzu juice (or lemon if unavailable)
    • 0.5 oz Ginger syrup
    • 2 oz Green tea (brewed and chilled)
    • Splash of club soda

    Instructions:

    1. Combine sake, yuzu, ginger syrup, and green tea in a shaker with ice
    2. Shake gently (not aggressively—you’re disciplined)
    3. Strain into a highball glass with ice
    4. Top with club soda
    5. Garnish with candied ginger and lemon wheel

    Garnish: Candied ginger, lemon wheel

    Nerd Tips:

    • Sip slowly. Monks are PATIENT.
    • When you use Flurry of Blows, take multiple small sips rapidly
    • Way of the Drunken Master subclass = switch to regular sake shots
    • Alternate with green tea throughout the night (you’re disciplined about hydration)

    Pairing Notes: Light Asian-inspired snacks. Edamame. Rice crackers. Sushi if you’re fancy.

    7. PALADIN: The Oath Keeper

    Class Fantasy: Holy warrior, righteous, heavy armor, smites evil
    Drink Philosophy: Bold, strong, virtuous, slightly judgmental
    ABV: ~16%

    Ingredients:

    • 2 oz Brandy (refined and noble)
    • 1 oz Benedictine (herbal liqueur made by monks—thematic!)
    • 0.5 oz Fresh lemon juice
    • 2 dashes Angostura bitters
    • Gold leaf (optional but VERY Paladin)

    Instructions:

    1. Combine brandy, Benedictine, lemon juice, and bitters in a shaker with ice
    2. Shake with RIGHTEOUS PURPOSE for 15 seconds
    3. Strain into a coupe glass
    4. Float gold leaf on top (you’re EXTRA lawful)
    5. Serve with a declaration of your oath

    Garnish: Gold leaf, lemon twist

    Nerd Tips:

    • When you Divine Smite, finish your drink and declare “SMITE!” loudly
    • Different oaths modify the drink:
      • Oath of Devotion: Add a sugar cube (you’re pure and good)
      • Oath of Vengeance: Add a shot of whiskey (you’re ANGRY good)
      • Oathbreaker: Make it a Black Russian (you’ve fallen from grace)
    • Paladins JUDGE other people’s drink choices. Lean into it.

    Pairing Notes: Upscale bar food. You have STANDARDS. Flatbread. Charcuterie.

    8. RANGER: The Beast Master Old Fashioned

    Class Fantasy: Wilderness expert, tracker, archer, has an animal companion
    Drink Philosophy: Woodsy, bittersweet, complex, outdoorsy
    ABV: ~20%

    Ingredients:

    • 2 oz Rye whiskey
    • 0.25 oz Maple syrup
    • 3 dashes Angostura bitters
    • Orange peel
    • Luxardo cherry
    • Rosemary sprig (for that forest vibe)

    Instructions:

    1. In a rocks glass, muddle orange peel with maple syrup and bitters
    2. Add large ice cube
    3. Pour rye whiskey over ice
    4. Stir gently for 20 seconds
    5. Express orange peel oils over drink, then discard
    6. Garnish with fresh orange peel, cherry, and rosemary sprig (smells like the woods)

    Garnish: Orange peel, Luxardo cherry, rosemary sprig

    Nerd Tips:

    • Use a smoking gun with hickory or cedar chips (you’re OUTDOORSY)
    • When your animal companion gets hit, take a drink (you feel their pain)
    • Gloom Stalker Rangers drink this in the dark with no lights on
    • Hunter Rangers should use deer-antler cocktail picks if available

    Pairing Notes: Jerky. Trail mix. Anything you’d eat while camping.

    9. ROGUE: The Sneak Attack Martini

    Class Fantasy: Sneaky, cunning, high damage, gets in trouble
    Drink Philosophy: Strong, deceptive, looks innocent but ISN’T
    ABV: ~30% (This will backstab you)

    Ingredients:

    • 3 oz Vodka (clear and sneaky)
    • 0.5 oz Dry vermouth
    • Olive brine (just a splash)
    • Activated charcoal powder (makes it BLACK)

    Instructions:

    1. Add charcoal powder to vodka (turns it black—you’re in the shadows)
    2. Add vermouth and olive brine
    3. Stir with ice for 30 seconds (don’t shake—you’re SNEAKY, not loud)
    4. Strain into a chilled martini glass
    5. Garnish with three olives on a pick (like your sneak attack dice)

    Garnish: Three olives (for 3d6 sneak attack damage)

    Nerd Tips:

    • This drink looks HARMLESS (it’s clear in low light) but is HIGH ABV
    • When you Sneak Attack, finish the drink in one go
    • Assassin Rogues drink this before initiative is rolled
    • Arcane Trickster Rogues add a splash of blue curaçao (you’re magical)
    • Hide your drink under the table between sips (you’re literally sneaking)

    Pairing Notes: Finger foods you can eat quietly. Olives. Cheese cubes. Nothing crunchy.

    10. SORCERER: The Wild Magic Surge

    Class Fantasy: Raw magical power, chaotic, unpredictable, born with magic
    Drink Philosophy: Random, colorful, CHANGES every time, chaos incarnate
    ABV: ??? (Literally changes each time you make it)

    The Concept: This isn’t ONE drink. It’s a SYSTEM. Every time the Sorcerer orders a drink, they roll on a table to determine what they get.

    How It Works:

    1. DM (or bartender) prepares 6 different mini-cocktails before the session
    2. Number them 1-6
    3. When the Sorcerer wants a drink, they roll 1d6
    4. They get whatever cocktail corresponds to the number
    5. They don’t know what it is until they taste it

    Example Drink Options:

    1. Margarita (tequila, lime, salt)
    2. Whiskey Sour (whiskey, lemon, egg white)
    3. Cosmopolitan (vodka, cranberry, lime)
    4. Mojito (rum, mint, lime, soda)
    5. Negroni (gin, Campari, vermouth)
    6. Long Island Iced Tea (EVERYTHING—this is the “fireball” wild magic result)

    Nerd Tips:

    • Wild Magic Sorcerers MUST use this system
    • Draconic Bloodline Sorcerers pick one color-coordinated drink and stick with it
    • When you trigger Wild Magic Surge in-game, you MUST roll for a new drink immediately
    • Have the DM roll secretly so you don’t know what you’re getting

    Pairing Notes: Who knows? It changes every time.

    11. WARLOCK: The Eldritch Pact

    Class Fantasy: Sold soul for power, spooky, LIMITED SPELL SLOTS, patron relationship
    Drink Philosophy: Dark, mysterious, limited quantity, STRONG
    ABV: ~18%

    Ingredients:

    • 2 oz Dark rum (mysterious and shadowy)
    • 1 oz Coffee liqueur (Kahlúa)
    • 0.5 oz Amaro (bitter Italian liqueur—your pact has consequences)
    • Splash of cream
    • Activated charcoal dust (for darkness)

    Instructions:

    1. Combine rum, coffee liqueur, and amaro in a shaker with ice
    2. Shake well
    3. Strain into a rocks glass with large ice cube
    4. Gently float cream on top (don’t mix—creates layers)
    5. Dust with activated charcoal
    6. Serve with an ominous warning about the price of power

    Garnish: None. Your patron doesn’t do garnishes.

    Nerd Tips:

    • Warlocks get SHORT RESTS to recharge spell slots. You get TWO of these per session. No more.
    • When you run out, switch to water until your next “short rest”
    • Different patrons modify the drink:
      • The Fiend: Add cinnamon and cayenne
      • The Great Old One: Add squid ink (yes really)
      • The Archfey: Make it sparkly and pretty
    • Every sip costs you something. Roleplay the consequences.

    Pairing Notes: Dark chocolate. Something bittersweet. You made a DEAL.

    12. WIZARD: The Spell Slot Special

    Class Fantasy: Studied magic, prepared spells, intelligent, squishy
    Drink Philosophy: Complex, precise measurements, LOTS of components
    ABV: ~14%

    Ingredients:

    • 1.5 oz Gin
    • 0.5 oz Blue Curaçao (it’s BLUE like magic)
    • 0.5 oz Elderflower liqueur
    • 0.75 oz Fresh lemon juice
    • 0.5 oz Simple syrup
    • Edible glitter
    • Dry ice (optional, for DRAMA)

    Instructions:

    1. Combine gin, curaçao, elderflower, lemon, and syrup in shaker with ice
    2. Shake for exactly 15 seconds (Wizards are PRECISE)
    3. Strain into a coupe glass
    4. Add edible glitter (swirl to activate)
    5. Optional: Add small piece of dry ice for fog effect (WAIT for it to fully dissolve before drinking)
    6. Garnish with lemon twist

    Garnish: Lemon twist, edible glitter suspended in the liquid

    Nerd Tips:

    • Label your drink with a spell level (this is a “2nd level spell slot”)
    • When you cast a spell, drink an amount proportional to the spell level
    • Prepared casters should have ALL their drinks pre-made at the start of the session
    • Divination Wizards get to see what everyone else is drinking before choosing theirs
    • Necromancers add activated charcoal to make it BLACK

    Pairing Notes: Brain food. Nuts. Dark chocolate. You’re STUDYING.

    Part 2: Alignment Based Beer Recommendations

    Your character’s alignment says a LOT about them. Here’s what they’re drinking when they’re not having cocktails:

    Lawful Good: Guinness

    Clean, reliable, traditional. You follow the rules and everyone trusts you.

    Neutral Good: Blue Moon

    Approachable, generally liked, unoffensive. You’re helpful without being preachy.

    Chaotic Good: Dogfish Head 60 Minute IPA

    Experimental, bold, but ultimately well-intentioned. You break rules for good reasons.

    Lawful Neutral: Stella Artois

    By-the-book, no surprises. You follow procedure whether it helps or not.

    True Neutral: Coors Light

    You don’t care about anything. You’re just here. Switzerland in a can.

    Chaotic Neutral: PBR

    Unpredictable, kinda trashy, does whatever feels right. Pure chaos.

    Lawful Evil: Modelo Negra

    Sophisticated evil. You have PLANS and STRUCTURE to your villainy.

    Neutral Evil: Bud Light

    You’re evil because it’s convenient and easy, not because you care deeply.

    Chaotic Evil: Four Loko

    You want to watch the world burn and you don’t care who gets hurt. Please seek therapy.

    Part 3: Campaign Setting Drink Pairings

    Different D&D settings have different vibes. Match your drinks to the world:

    Forgotten Realms (Classic Fantasy)

    • Mead
    • Medieval-style ales
    • Wine served in goblets
    • Stick to traditional fantasy tavern drinks

    Eberron (Noir Fantasy)

    • Prohibition-era cocktails
    • Dark and Stormies
    • Anything with bitters
    • Film noir aesthetic

    Ravenloft (Gothic Horror)

    • Red wine (obviously)
    • Absinthe
    • Blood-red cocktails
    • Vampire-themed drinks

    Spelljammer (Space Fantasy)

    • Neon-colored cocktails
    • Anything with dry ice
    • Galaxy-themed drinks
    • “Astronaut” ice cream as a garnish

    Homebrew Settings

    • Whatever fits YOUR world. Get creative. Themed drinks are half the fun.

    Part 4: The DM’s Special Menu

    If you’re the DM, you NEED special drinks that the players don’t get. You’re running this whole show. You deserve premium beverages.

    The DM Screen Sipper

    A large format cocktail you can nurse for the entire session:

    • 3 oz Bourbon
    • 2 oz Sweet vermouth
    • 1 oz Amaro
    • Bitters
    • Large ice sphere
    • Lasts 3-4 hours, sipped slowly between narration

    The “You Killed My NPC” Shot

    When players murder your beloved NPC, take a shot and make eye contact with the murderer while you do it:

    • 1.5 oz Fernet Branca (bitter Italian liqueur)
    • It tastes like punishment
    • They will feel your pain

    The “Critical Fail” Penalty Shot

    When a player rolls a natural 1 on an important roll:

    • THEY have to take a shot
    • You provide it
    • Make it weird (pickle juice, hot sauce, etc.)

    Part 5: Practical Tips for Drunk D&D

    Pacing Guidelines:

    • One drink per hour MAXIMUM
    • Start strong (high ABV cocktails) then transition to beer
    • Hour 1-2: Cocktails
    • Hour 3-4: Beer
    • Hour 5+: Water and snacks

    Hydration System:

    • For every alcoholic drink, finish one glass of water
    • Put water bottles on the table
    • The Cleric enforces this rule

    Snack Strategy:

    • Heavy snacks BEFORE drinking
    • Protein and carbs (pizza, wings, etc.)
    • Constant grazing throughout session
    • Don’t drink on an empty stomach

    Combat vs. Roleplay Drinking:

    • Drink during ROLEPLAY scenes (talking, exploring, shopping)
    • DON’T drink during combat (too many decisions, math required)
    • Switch to water when initiative is rolled

    The Session Zero Agreement:

    • Discuss alcohol tolerance with your group
    • Agree on pacing rules
    • Establish a “tap out” signal if someone needs to stop
    • Have a designated driver or rideshare plan

    Part 6: The D&D Drinking Game (OPTIONAL)

    If you want to make this an ACTUAL drinking game (proceed with caution):

    Take a sip when:

    • Natural 20 (everyone celebrates)
    • Natural 1 (everyone mourns)
    • Player forgets what their character can do
    • DM makes an NPC voice
    • Someone asks “What’s my modifier?”
    • Loot is distributed
    • Player checks their phone during someone else’s turn (SHAME SIP)

    Take a larger drink when:

    • Character drops to 0 HP
    • Player does something SPECTACULARLY stupid
    • DM has to look up a rule
    • Someone derails the campaign with a wild idea
    • In-party argument breaks out

    Finish your drink when:

    • Character dies permanently
    • Campaign ends (session finale)
    • TPK (Total Party Kill)

    The Shopping List

    To make these drinks, you’ll need:

    Essential Bar Tools:

    • Cocktail shaker
    • Jigger (for measuring)
    • Bar spoon
    • Muddler
    • Strainer
    • Quality glassware (rocks, coupe, highball)

    Essential Ingredients:

    • Base spirits (vodka, gin, rum, whiskey, tequila, mezcal)
    • Liqueurs (elderflower, coffee, blue curaçao, etc.)
    • Fresh citrus (lemons, limes)
    • Simple syrup / honey syrup / agave
    • Bitters
    • Fresh herbs (mint, basil, rosemary)

    D&D Essentials:

    • Dice sets (thematic dice for the drinks?)
    • Character sheets
    • DM screen
    • Campaign books
    • Miniatures

    Party Supplies:

    • LED lights (set the mood)
    • Bluetooth speaker (for ambiance music)
    • Themed decorations
    • Camera for photos

    Final Thoughts: Roll for Initiative

    Look, D&D is already one of the best social activities humans have invented. Add themed drinks and you’ve basically created the PERFECT night.

    These aren’t just random cocktails—they’re CHARACTER BUILDING TOOLS. When you sip your Barbarian’s Rage Cage, you’re not just drinking whiskey—you’re EMBODYING THE RAGE. When your Bard orders their Silver Tongue Sour, they’re making an entrance.

    The drinks become part of the story. “Remember when Dave’s Warlock ran out of spell slots AND drinks at the same time and he had to beg his patron for more?” That’s LEGENDARY campaign lore.

    So gather your party. Prep your drinks. Roll initiative. And may your dice roll high and your glasses stay full (but not TOO full).

    Now go forth and campaign, you magnificent nerds. 🎲🍹⚔️


    P.S. – If your DM doesn’t allow drinks at the table, they’re Lawful Evil and you should find a new campaign.

    P.P.S. – Hydrate. Seriously. D&D sessions are LONG and you need to be functional for combat encounters. Your party is counting on you.

    P.P.P.S. – The best campaigns are the ones you REMEMBER. Drink responsibly so you can actually recall that sick Natural 20 you rolled to seduce the dragon.

    P.P.P.P.S. – If anyone asks why you’re drinking a specific cocktail, don’t say “because the internet told me to.” Say “it’s what my CHARACTER would drink.” Instant D&D cred.

  • Stranger Things Cocktails: 3 Drinks From Hawkins That’ll Send You to Another Dimension

    Stranger Things Cocktails: 3 Drinks From Hawkins That’ll Send You to Another Dimension

    Quest Type: Cocktail Guide
    Mana Cost: $$ (Mid-tier liquor recommended, don’t cheap out)
    Difficulty Rating: Tutorial Level → Mid-Game Boss
    Serves: 1 drink each (scale up for your D&D party)
    Buffs: +25 Nostalgia, +40 80s Vibes, +15 “Stranger Things Watch Party” Energy
    Debuffs: -30 Coordination After Drink #2, -50 Ability to Not Quote the Show


    The Loading Screen (Why Stranger Things Needs a Drink)

    Listen, Stranger Things is the perfect show to drink to. It’s got:

    • Tension (Demogorgons hunting kids)
    • Mystery (What IS the Mind Flayer’s deal?)
    • Nostalgia (The 80s aesthetic is chef’s kiss)
    • Tragedy (RIP Bob, RIP Eddie, RIP Barb… okay mostly RIP Barb)
    • Long episodes (Season 4 episodes were basically LOTR extended editions)

    The show is basically designed for you to sit on your couch with your squad, crack open some drinks, and yell at the TV every time someone makes a dumb decision. “DON’T GO IN THE WOODS ALONE, WILL!” “WHY ARE YOU SPLITTING UP?!” “JUST TELL THE ADULTS, OH MY GOD!”

    But here’s the thing—you can’t just drink Miller Lite while watching Stranger Things. That’s not thematically appropriate. You need drinks that MATCH the vibe. Drinks that feel like they came from Hawkins, Indiana in 1985. Drinks that Joyce Byers would make after a long day of fighting interdimensional monsters and dealing with her disaster children.

    So I’ve created three cocktails, each representing a different aspect of the show. One’s visually trippy (The Upside Down). One’s sweet and surprisingly strong (Eleven’s Eggo Smash). And one’s dark and ominous (Mind Flayer Smoke Show).

    These aren’t your basic “just add vodka to everything” drinks. These have LORE. These have FLAVOR. These will make your Stranger Things watch party go from “casual hangout” to “immersive experience.”

    Nerd Tip: Stranger Things Season 5 is coming. Practice these drinks NOW so you’re ready for the finale. You’ll need them. The Duffer Brothers are DEFINITELY killing off at least two main characters.


    The Lore (Why These Drinks Exist)

    In the Stranger Things universe, the adults are almost always drinking. Hopper’s constantly nursing a beer or whiskey. Joyce is stress-drinking wine. Murray’s whole personality is “Russian conspiracy theorist alcoholic.” Even the teens get in on it—remember Steve’s horrible “reformulated” Scoops Ahoy ice cream cocktails?

    The point is: Hawkins, Indiana is a town that DRINKS. Probably because their children keep getting possessed by shadow monsters and the government keeps lying to them about everything.

    These three cocktails represent the three main elements of Stranger Things:

    The Upside Down = The core mystery. The alternate dimension. The thing that started it all in Season 1 when Will vanished and Eleven opened the gate.

    Eleven’s Eggo Smash = The heart of the show. Eleven’s journey from lab experiment to badass psychic kid who just wants to eat waffles and be normal.

    Mind Flayer Smoke Show = The big bad. The ancient evil. The thing that wants to consume our world. This drink is dark, smoky, and will mess you up if you’re not careful.


    Drink #1: The Upside Down

    Difficulty Rating: Mid-Game Boss (requires layering technique)
    Quest Type: Visually Stunning Showstopper
    Flavor Profile: Sweet, fruity, tropical with a dark twist
    ABV: ~15% (Don’t be fooled by the pretty colors)

    The Inventory (Ingredients)

    For the “Right Side Up” Layer:

    • 2 oz Vodka (or white rum if you’re feeling tropical)
    • 1 oz Blue Curaçao
    • 2 oz Pineapple juice
    • 1 oz Lemon juice
    • Ice

    For the “Upside Down” Layer:

    • 1 oz Grenadine
    • 0.5 oz Chambord (black raspberry liqueur)
    • Splash of cranberry juice
    • Optional: Black food coloring for extra darkness

    Garnish:

    • Edible glitter (because the Upside Down SHIMMERS, doesn’t it?)
    • Fresh raspberry
    • Optional: Gummy worms (for the slug-tentacle aesthetic)

    The Walkthrough (Instructions)

    Step 1: Create The Right Side Up (Blue Layer)

    1. In a shaker with ice, combine vodka, blue curaçao, pineapple juice, and lemon juice
    2. Shake like you’re Eleven trying to close the gate (vigorously, with determination)
    3. Strain into a tall glass filled with ice
    4. Marvel at that beautiful blue color (it’s the Hawkins pool in summer)

    Step 2: Create The Upside Down (Dark Layer) 5. In a separate container, mix grenadine, Chambord, and cranberry juice 6. Optional: Add 1-2 drops of black food coloring to make it REALLY ominous 7. Slowly pour this mixture over the back of a spoon held just above the blue layer 8. The dark liquid should sink to the bottom, creating a layered effect 9. You now have a drink that’s blue on top, blood-red/black on the bottom

    Step 3: The Flip (This is where it gets cool) 10. Hand the drink to your friend 11. Tell them “You need to flip it to enter the Upside Down” 12. They slowly flip the glass upside down, watching the layers invert and swirl together 13. OR place a coaster on top, flip it yourself, remove the coaster 14. The colors will mix and create this eerie purple-red swirl

    Step 4: Garnish and Serve 15. Add edible glitter (it’ll swirl and shimmer like Upside Down particles) 16. Garnish with raspberry and optional gummy worms 17. Serve with a straw or just sip it while contemplating interdimensional horror

    The Pro-Strat (Nerd Tips)

    🍹 Nerd Tip #1: The Density Trick The layering works because grenadine and Chambord are DENSE and sugary. They sink below the lighter blue layer. If your layers aren’t separating, your blue layer might be too heavy. Add a splash more pineapple juice.

    🍹 Nerd Tip #2: The Flip Moment The flip is THEATRICAL. Do it when everyone’s watching. It’s like the moment Eleven flips the van in Season 1. Everyone should gasp.

    🍹 Nerd Tip #3: Make it Glow Add tonic water (which glows under blacklight) to the blue layer and serve this at a party with UV lights. It’ll look INSANE. Very “particles floating in the Upside Down” vibes.

    🍹 Nerd Tip #4: Batch It For a watch party, make a pitcher of each layer separately. Keep them in separate containers, then layer individual drinks as needed. Don’t pre-mix the whole thing or you lose the visual effect.


    Drink #2: Eleven’s Eggo Smash

    Difficulty Rating: Tutorial Level (surprisingly simple)
    Quest Type: Breakfast Drink That’ll Kick Your Ass
    Flavor Profile: Sweet, maple-forward, creamy, with a bourbon punch
    ABV: ~18% (This will give you psychic powers) (No it won’t)

    The Inventory (Ingredients)

    The Base:

    • 2 oz Bourbon (use something decent—Eleven deserves better than bottom-shelf)
    • 1 oz Butterscotch schnapps
    • 1 oz Maple syrup (REAL maple syrup, not that corn syrup garbage)
    • 2 oz Heavy cream (or oat milk if you’re dairy-free)
    • 1 Egg white (for froth and texture—trust me)

    The Eggo Rim:

    • 1 Eggo waffle (toasted, then crumbled)
    • 2 tbsp Maple sugar (or brown sugar)
    • Butter (to make the rim sticky)

    Garnish:

    • Mini Eggo waffle (for the aesthetic)
    • Whipped cream
    • Maple syrup drizzle
    • Optional: Powdered sugar “snow” (for that Upside Down winter vibe)

    The Walkthrough (Instructions)

    Step 1: Prepare The Eggo Rim

    1. Toast an Eggo waffle until it’s crispy
    2. Let it cool, then crumble it into fine pieces (like breadcrumbs)
    3. Mix the crumbs with maple sugar on a plate
    4. Rub butter around the rim of your glass (old-fashioned or rocks glass)
    5. Dip the rim in the Eggo-sugar mixture
    6. You now have an EDIBLE WAFFLE RIM. Eleven would approve.

    Step 2: Build The Drink 7. In a shaker (no ice yet), combine bourbon, butterscotch schnapps, maple syrup, heavy cream, and egg white 8. DRY SHAKE (shake without ice) for 15-20 seconds to emulsify the egg white 9. This creates that beautiful foam on top (like the froth on Eleven’s nose when she bleeds) 10. Add ice to the shaker 11. Shake AGAIN for another 15 seconds (now we’re chilling it)

    Step 3: Serve With Style 12. Strain into your Eggo-rimmed glass over fresh ice 13. The foam should sit on top like a little cloud 14. Top with whipped cream (because MORE is MORE) 15. Drizzle maple syrup in a criss-cross pattern (like the alphabet wall lights) 16. Place a mini Eggo waffle on the rim (you can buy mini waffles at most stores) 17. Dust with powdered sugar

    Step 4: Consume While Channeling Psychic Energy 18. Take a sip 19. Close your eyes 20. Concentrate really hard 21. Try to move objects with your mind 22. It won’t work but at least you have a delicious drink

    The Pro-Strat (Nerd Tips)

    🍹 Nerd Tip #1: The Egg White Situation I KNOW some of you are side-eyeing the raw egg white. It’s safe if your eggs are fresh and stored properly. The alcohol also “cooks” it slightly. BUT if you’re squeamish, use aquafaba (chickpea liquid) instead. Same foam effect, no raw egg.

    🍹 Nerd Tip #2: The Breakfast Pairing This drink is basically breakfast in a glass. Pair it with actual Eggos for the full Eleven experience. Make it a brunch drink. Your guests will think you’re a genius.

    🍹 Nerd Tip #3: The Dairy-Free Version Replace heavy cream with oat milk or coconut cream. The texture changes slightly but it’s still delicious. Eleven would adapt—she’s been through worse than lactose intolerance.

    🍹 Nerd Tip #4: The “Powered Up” Version Add a shot of espresso to make it an “Eleven’s Eggo Espresso Smash.” Now you’re caffeinated AND drunk. You’ll have the energy to fight Demogorgons (or at least stay awake through Season 4’s runtime).


    Drink #3: Mind Flayer Smoke Show

    Difficulty Rating: End-Game Content (requires smoking technique)
    Quest Type: Dark, Ominous, Showstopper
    Flavor Profile: Smoky, herbal, slightly sweet, with a bitter finish
    ABV: ~20% (This is the final boss of drinks)

    The Inventory (Ingredients)

    The Cocktail:

    • 2 oz Mezcal (for that SMOKY flavor—this is crucial)
    • 1 oz Activated charcoal-infused vodka (or regular vodka + food-grade charcoal)
    • 0.75 oz Aperol (for bitterness and color)
    • 0.75 oz Fresh lime juice
    • 0.5 oz Agave syrup
    • 2-3 dashes Angostura bitters

    The Smoke Show:

    • Dried rosemary sprig (or dried sage)
    • Wooden smoking chips (hickory or applewood)
    • OR a smoking gun (if you’re fancy)
    • OR smoldering cinnamon stick (budget option)

    Garnish:

    • Activated charcoal dust (for the rim—food grade only!)
    • Fresh rosemary sprig (SET IT ON FIRE)
    • Lime wheel (charred with a torch)
    • Optional: Dry ice (for MAXIMUM DRAMA)

    The Walkthrough (Instructions)

    Step 1: Prepare The Glass

    1. Rim your rocks glass with activated charcoal dust (wet the rim first with lime)
    2. The glass should look like it’s been touched by the Mind Flayer’s shadow
    3. Add a large ice cube (one big cube > many small cubes for this drink)

    Step 2: Build The Cocktail 4. In a shaker with ice, combine mezcal, charcoal vodka, Aperol, lime juice, agave syrup, and bitters 5. Shake like you’re trying to exorcise a possessed Will Byers (firmly but with purpose) 6. Strain into your prepared glass over the large ice cube 7. The drink should be dark red-brown with an ominous black tint from the charcoal

    Step 3: The Smoke Show (CRITICAL STEP)

    Option A: Smoking Gun Method 8. Use a cocktail smoking gun with hickory chips 9. Place a coaster or small plate over the top of the glass 10. Insert smoking gun hose under the plate 11. Fill the glass with smoke for 10-15 seconds 12. Remove the plate and serve immediately

    Option B: Torch Method 13. Light a dried rosemary sprig on fire with a kitchen torch or lighter 14. Let it smolder for a few seconds 15. Place the glass upside down over the smoking rosemary to trap the smoke 16. Let it sit for 30 seconds 17. Flip the glass upright (smoke trapped inside) 18. Quickly pour the drink into the smoke-filled glass

    Option C: Budget Method 19. Light a cinnamon stick on fire (yes, really) 20. Let it smolder and create smoke 21. Trap smoke in glass using same technique as Option B

    Step 4: Garnish With DRAMA 22. Char a lime wheel with a kitchen torch until it’s blackened 23. Place it on the rim 24. Add a fresh rosemary sprig 25. Light the rosemary on FIRE as you serve it (it’ll smoke and smell incredible) 26. Optional: Add a small piece of dry ice for fog effect (DO NOT DRINK THE DRY ICE)

    Step 5: Serve Ominously 27. Hand it to your friend 28. Say “The Mind Flayer sees you” in your creepiest voice 29. They drink while smoke rises from the glass 30. Everyone thinks you’re a mixology wizard

    The Pro-Strat (Nerd Tips)

    🍹 Nerd Tip #1: Safety First, Kids Activated charcoal is FOOD GRADE only. Don’t use charcoal briquettes from your grill. That’ll kill you. Also, it can interfere with medications, so if someone’s on prescription meds, skip the charcoal and just use dark rum or coffee liqueur for color.

    🍹 Nerd Tip #2: The Smoke is THE THING The smoke is what makes this drink EPIC. Don’t skip it. If you don’t have a smoking gun or torch, literally light some herbs on fire in a safe dish and trap the smoke. Caveman method works.

    🍹 Nerd Tip #3: Mezcal Selection Matters Don’t use your expensive mezcal for this. Mid-tier mezcal ($30-40 range) is perfect. The smokiness is the point. Espadín variety works great.

    🍹 Nerd Tip #4: The Dry Ice Warning Dry ice looks INCREDIBLE but DO NOT let anyone ingest it. It’ll burn their mouth and esophagus. Wait until it fully evaporates before drinking. It’s JUST for the fog effect.

    🍹 Nerd Tip #5: Batch Warning This drink is HARD to batch because of the smoke element. Make these individually at a party and make a SHOW of it. It’s performance art.


    The Watch Party Setup (How to Use These Drinks)

    Alright, so you’ve got three Stranger Things cocktails. Here’s how to structure your watch party:

    The Progression Plan:

    Start of the night (Episodes 1-2):

    • Serve The Upside Down
    • It’s light, fruity, approachable
    • The flip moment breaks the ice and gets everyone hyped
    • Perfect for the setup episodes where things are still relatively normal

    Mid-session (Episodes 3-5):

    • Switch to Eleven’s Eggo Smash
    • It’s sweeter, more comforting
    • You need the energy boost (and the sugar) to stay engaged
    • This is when the show gets emotional and you need comfort food (drink)

    Final stretch (Episodes 6-End):

    • Break out Mind Flayer Smoke Show
    • Dark, intense, dramatic
    • Matches the finale energy
    • The smoke adds to the “oh shit things are getting REAL” atmosphere
    • Only make these for the people who are still standing

    Alternative: The Season-Specific Approach

    • Season 1: The Upside Down (it’s ALL about the Upside Down)
    • Season 2: Mind Flayer Smoke Show (Mind Flayer introduction)
    • Season 3: Make a fourth drink called “Scoops Ahoy Sundae” (ice cream cocktail with sprinkles)
    • Season 4: ALL THREE at once because Season 4 is LONG AS HELL

    The Snack Pairing (Because You Can’t Just Drink)

    These drinks pair well with:

    • Eggos (obviously) – Toasted with butter
    • Pizza (Surfer Boy Pizza, anyone?) – Order from your local spot
    • Popcorn (movie theater style) – Because it’s basically a movie marathon
    • Candy (80s candy specifically) – Fun Dip, Nerds, Pop Rocks, etc.
    • Chips and Dip (classic party food) – Keep it simple

    Nerd Tip: Set up a “Hawkins Snack Table” with all the food they eat in the show. Eggos, pizza, candy, chips. Commit to the theme.


    The Drinking Game (OPTIONAL – Proceed With Caution)

    If you want to make this a DRINKING experience (in addition to the cocktails):

    Take a sip when:

    • Someone says “The Upside Down”
    • Eleven gets a nosebleed
    • Hopper yells at someone
    • Joyce looks stressed (this is constant, pace yourself)
    • Someone uses a walkie-talkie
    • 80s music plays
    • Steve’s hair looks perfect
    • Dustin says “She’s our friend and she’s crazy!”

    Take a shot when:

    • Someone dies (RIP)
    • A Demogorgon appears
    • Eleven uses her powers to throw something
    • Will gets possessed (again)
    • Murray is right about something

    Finish your drink when:

    • The season ends on a cliffhanger (every season)
    • You cry (probably multiple times)

    Final Thoughts: Drinks From Another Dimension

    Look, Stranger Things is PEAK “drink with friends and yell at the TV” content. These three cocktails aren’t just drinks—they’re EXPERIENCES. They’re conversation starters. They’re photo ops. They’re the difference between a “we watched Stranger Things” night and a “remember that EPIC Stranger Things party?” night.

    The Upside Down gives you the visual wow factor. Eleven’s Eggo Smash gives you the comfort and sweetness. Mind Flayer Smoke Show gives you the dramatic finale energy.

    Make all three. Don’t make all three. Make your own variations. Add more smoke. Add more sugar. Add more booze. The point is: you’re COMMITTING to the theme. You’re not just passively watching a show—you’re EXPERIENCING it.

    And when Season 5 drops and we’re all crying about who dies in the finale, at least you’ll have these cocktails to ease the pain.

    Now go forth, mix these drinks, and may the Eggo be with you. 🧇🍹👾


    P.S. – If you make the Mind Flayer Smoke Show and DON’T record it for social media, did it even happen? Document everything. The gram needs content.

    P.P.S. – Designated drivers exist for a reason. If you’re making all three of these in one night, someone needs to stay sober. Probably Steve. Steve’s the mom friend.

    P.P.P.S. – If someone at your party says “I don’t like Stranger Things,” hand them one of these drinks and make them watch Season 1 Episode 1. They’ll convert. If they don’t, they’re a Mindflayer host and you should call Hopper.

    P.P.P.P.S. – RIP Barb. Justice for Barb. Make a fourth drink called “Barb’s Poolside Tragedy” (it’s just a White Claw poured into a red solo cup). Too soon? It’s been 8 years. Still too soon.